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The integration of design thinking into academic learning, drawing parallels with learning theories and strategies. It explores how design thinking, as a human-centered approach, can complement traditional educational methods. Four learning theories - gardner's multiple intelligences, kolb's learning styles, bloom's taxonomy, and brooks' interactive compensatory model - and explains how design thinking can be applied in the context of these theories. The document also includes appendices with visual representations of kolb's learning cycle and bloom's taxonomy.
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Design thinking (2008, 2009) is slowing becoming a part of the academic learning taxonomy. Its nature is similar to learning theories and strategies identified by educational psychologists; however, because of the complexity of the emotive layer of design thinking, the learner has a difficult time balancing the functional and cognitive skills with the needs for emotive and psychological components within design. As the concept of design thinking matures and develops, the academy will begin to recognize that the ethos of design thinking and its practical implications in “real-world” environments are a valuable component of the design process. All theories—scientific, psychological, and design—must withstand the test of time to evolve and become accepted as a practice. Society is currently at the point where design thinking is becoming widespread and recognized outside of the academy. Therefore, through the work of design thinkers, such as Brown and IDEO (2008, 2009), design thinking will become an accepted methodology inside and outside of academia. When implementing design thinking into an academic environment, the author has noted that when designers—in the academic sense—use design thinking as a methodology, they tend to focus more on the end result of the problem at question. As the author has observed undergraduate students implement design thinking as a component of their studies, the students identify the problem and almost immediately present a solution. After the solution has been decided upon, then students recycle back and work through the process. The purpose of this paper and presentation is to briefly discuss basic learning theories and teaching strategies which are utilized within the academy. Learning styles and teaching strategies are then introduced. Next, the concept of design thinking is explained and finally a brief discussion is held examining the role of design thinking within the academic studio environment. Conclusions are drawn that design thinking is in the early theoretical stages of becoming an accepted methodology based upon human-centered design, but must withstand both the test of time and the acceptance of academia. Four learning theories are introduced and briefly explained: Gardner’s Multiple Intelligences (1993), Kolb’s Learning Styles Theory (2000), Bloom’s Taxonomy (1969) , and Brooks’ Interactive Compensatory Model for Learning (2007). Although the author acknowledges and identifies there are numerous and vast learning strategies used in the design classroom, the four in this paper are the primary sources found within the literature. Additionally, the learning styles are briefly discussed to create an understanding of how general learning theories can assist in developing teaching strategy. Finally, Brown’s innovative concept of Design Thinking (2008, 2009) is introduced, explained, and how it can play a role in the future of design education.
Kolb’s process represents a learning cycle of experiencing, reflecting, thinking, and acting. Adapted from Ankerson and Pable (2008).
Brooks’ Interactive Compensatory Model for Learning (ICML). (2007)
Brown’s example of “Inspiration, Ideation, Implementation” (2008) © IDEO