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The Game Production Process: Understanding the Seven Stages of Video Game Development, Guías, Proyectos, Investigaciones de Programación Java

This article provides an in-depth look into the video game production process, focusing on the 'pipeline' and the seven stages of game creation: planning, pre-production, production, testing, pre-launch, launch, and post-production. Each stage is crucial to the development of a successful video game, and this document covers the key aspects of each stage, including the roles of various departments and the challenges faced during each phase.

Qué aprenderás

  • What are the seven stages of video game development?
  • What happens during the planning stage of video game development?
  • What is the role of each department during the pre-production stage of video game development?

Tipo: Guías, Proyectos, Investigaciones

2020/2021

Subido el 17/09/2021

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The process of making a game:
Do you want to learn how video games are created?
This article explains the video game production process, specifically the 'pipeline,'
which is an industry name for the process of creating a video game from the groun
d up. A game is always changing, and what sounded fantastic in theory may not work
so well in practice. As a result, the pipeline is not always a linear process. Work must
be submitted for creative approval and is frequently returned for modifications.
Pipelines must be adaptable enough to accommodate updates and changes in
course.
The seven stages of game creation:
Despite the fact that video game production is chaotic by nature, there are still rules
and frameworks in place to keep studios functioning smoothly and projects on
schedule.
What are the stages of game development?
1. Planning
2. Pre-production
3. Production
4. Testing
5. Pre-launch
6. Launch
7. Post-production
1. Planning a video game
An idea for a video game must emerge before the writers begin writing, the designers
begin designing, and the developers begin developing. This is the very first stage of
the planning process, and it is from these foundations that every video game will
grow.
The most basic questions will need to be answered at the planning stage, such as:
What kind of video game are we producing?
Will it be 2D or 3D?
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The process of making a game:

Do you want to learn how video games are created? This article explains the video game production process, specifically the 'pipeline,' which is an industry name for the process of creating a video game from the groun d up. A game is always changing, and what sounded fantastic in theory may not work so well in practice. As a result, the pipeline is not always a linear process. Work must be submitted for creative approval and is frequently returned for modifications. Pipelines must be adaptable enough to accommodate updates and changes in course. The seven stages of game creation: Despite the fact that video game production is chaotic by nature, there are still rules and frameworks in place to keep studios functioning smoothly and projects on schedule. What are the stages of game development?

  1. Planning
  2. Pre-production
  3. Production
  4. Testing
  5. Pre-launch
  6. Launch
  7. Post-production 1. Planning a video game An idea for a video game must emerge before the writers begin writing, the designers begin designing, and the developers begin developing. This is the very first stage of the planning process, and it is from these foundations that every video game will grow.

The most basic questions will need to be answered at the planning stage, such as:

What kind of video game are we producing? Will it be 2D or 3D?

What are some of the key features it should have? Who are your characters? When and where does it take place? Who is our target audience? What platform are we building this on?

It may not appear so, but coming up with a videogame idea is one of the most difficult aspects of game development. The notion that arises in a game study will serve as the game's spinal column. It not only establishes a standard for all employees involved in the game's development, but it also provides editors with a high-level description of what they can expect. This leads us to the next step in the development process: testing a notion.

A concept test gathers all of the concepts that have been generated and determines how viable they are for use in a game study. From now on, you'll have to answer additional questions like:

What is our estimated cost to develop this game? Do we have the technological capabilities to build it? Will we need a new game engine? How big will our team have to be? Are we hiring outside voice actors and writers? What is our estimated time to launch? How are we monetizing it? Hint: loot boxes are probably not the best way.

2. Pre-production

Pre-production, the next stage of game development, brainstorms how to bring the many concepts given down in the planning phase to life. This is where authors, illustrators, designers, developers, engineers, project managers, and other key departments cooperate on the game's scope and where each jigsaw piece fits.

The next step of game development, pre-production, focuses on figuring out how to bring the various ideas that were scribbled down during the planning phase to life.

5. Pre-launch

For game developers, the period coming up to the launch is a hectic one. It's probable that they will have reservations about themselves when asked how the public would react to their first functional product.

“Do they believe it's fun to play our game?” "What type of media coverage are we going to get out of this?" "Are you hunting for fresh blunders?"

However, the game will require considerable promotion before a formal Beta version is launched. After all of this, how else will the people be informed?

Independent research institutions may not often have the luxury of large marketing budgets to attract attention to their games. Unfortunately, both crowdfunding and advertising may provide similar results. For independent studies, sending out Beta copies with early access to the main characters of online games so that they can broadcast live to their audiences is a common practice.

6. Launch

The finish line is approaching. There is a ray of hope at the end of the tunnel. The launch date is approaching.

The months leading up to a game's expected release date are primarily devoted squashing massive backlogs of problems — some old, some new – discovered during the testing stage. A studio will design a hierarchy of bugs to squash for games with a lot of issues. The “game-crashing” issues will be at the top of the hierarchy, while minor bugs will be at the bottom.

Developers would often polish the game as much as possible before it publishes, in addition to fixing bugs. Perhaps that mountain range can be made deeper. The character's leather straps may be textured a little more. Let's finally do something about those trees swaying in the wind. Even if the adjustments are slight, they can help to make a video game more immersive.

7. Post-launch

For any gaming studio, the post-launch period is one of the most exciting times. Years of dedication have paid off, and video game sales are (hopefully) on the rise. But there's still a lot of work to be done.

It's not unusual for video games to ship with a slew of small flaws. During the post- launch period, the first several months are usually dedicated detecting and squashing bugs. Players are also expected to submit bug reports or speak up about flaws on online forums, which gaming studios rely on. All of this is part of the post- launch support.

Another aspect of post-launch is providing regular game software upgrades. Game- balancing patches and new downloadable content, or DLCs, are among the updates.