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Advanced Computer Graphics: Rendering Hair and Fur, Slides of Computer Graphics

The advanced topics of rendering hair and fur in computer graphics. It discusses the challenges of rendering human hair and fur, focusing on the works of james robertson and blaze et al. Various methods for rendering hair and fur, including volume densities, texels, and the marschner model. It also touches upon the importance of interreflections and the use of spherical harmonics for speeding up rendering.

Typology: Slides

2012/2013

Uploaded on 04/29/2013

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Advanced Topics in
Computer Graphics
Rendering Hair and Fur
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Advanced Topics in

Computer Graphics

Rendering Hair and Fur

Introduction

Humans used to seeing faces, hair

Hair

tough to render right ƒ Takes over ¼ of rendering time of manycharacters

Hair Rendering

Background

Jim Blinn, SIGGRAPH 1982

Render volume densities ƒ Homogeneous volume of microscopic spheres ƒ Kajiya and Von Herzen, SIGGRAPH 1984 ƒ Generalized Blinn model to non-homogeneous media

Kajiya and Von Herzen: Volume Densities ƒ For each ray through the volume… ƒ Find the transparency of the surface ƒ Find the brightness of the surface

Kajiya and Kay (1989): Texels ƒ Replace volume densities with

texels

ƒ 3D array containing microsurface data ƒ Texels: replace all integrals with sums ƒ Transparency equation becomes ƒ Brightness equation becomes

Kajiy and Kay: Fur

Rendering

Four steps to rendering fur:

Create fur texel ƒ Map texels to world space ƒ Shoot rays into texel ƒ Calculate lighting Rendering time: 2 hours

Marschner et al,

SIGGRAPH 2003

Model as elliptical scales which form cylinder ƒ Model sub-surface scattering as before ƒ R, TRT (highlights) successively less bright

Marschner et al,

SIGGRAPH 2003

Tilted scales: R direction and TRT direction meansdifferent shape of secondary highlights ƒ Elliptical cross-section: simply rotating hair about axischanges distance between R, TRT

Compare Kajiya, Marschner and Real ƒ Marschner model shows more secondary, tertiaryhighlights, etc Kajiya Marschner Real Hair

Final Words

Moon and Marschner, SIGGRAPH 2006 ƒ Interreflections from hair is highly directional ƒ Irradiance caching approach for interreflections ƒ Sped up light calculations ƒ Marschner 2008 ƒ Used spherical harmonics to speed up rendering