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IAT 210 - Intro to Video Game, Slides of Psychology of Games

Lecture slides of IAT 210 courses. This is about video games.

Typology: Slides

2020/2021

Uploaded on 11/09/2022

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gnanavel-premnath 🇨🇦

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IAT 210
Introduction to Game Studies
Week 13: Video Games as Art
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IAT 210

Introduction to Game Studies

Week 13: Video Games as Art

Weekly Subjects Breakdown Week Date Main Subject 1 14-Jan-22 Introduction to Games and Game Studies 2 21-Jan-22 Game Culture 3 28-Jan-22 Game Mechanics and Design 4 4-Feb-22 Mechanics, Challenge and Flow 5 11-Feb-22 Introduction to Digital Games 6 18-Feb-22 Casual and Mobile Games 7 25-Feb- 8 4-Mar-22 Psychology of Gaming 9 11-Mar-22 The Business of Video Games 10 18-Mar-22 Narrative in Games 11 25-Mar-22 Gaming Communities 12 1-Apr-22 Serious Games 13 8-Apr-22 Art Games and Experimental Games

Part 1:

What is art?

What is art? “Art is what you see when you go to an art museum.”

  • Allan Kaprow “Art is what you can get away with.”
  • Marshall McLuhan

Entertainment or Art?

Entertainment

  • Predictable Pleasure
  • Fun/Distracting
  • Formulaic
  • Easy to experience
  • Mass consumption

Art

  • Personal Transformation
  • Thought Provoking
  • Innovative
  • Challenging
  • “Elite” Audience

Are Games Art?

  • User Experience / Enjoyment
  • Game Mechanics
  • Aesthetics
  • Narrative
  • Emotional Power

Usually, games described

as “artistic” apply at least

one of these categories

in unique ways.

Warning Number 1: While they might mean the same thing in everyday conversation, “Is this video game art?” does not mean: “Is this a great game?”

Warning Number 2: Do not confuse, “Video Game Art” With: “Video Games as Art”

Q4U

Feng Mengbo

Long March: Restart

Feng Mengbo

Dead-in-Iraq

Joseph DeLappe, 2006 – 2011

Jeff Koons Must Die

Hunter Jonakin, 2011

Rez (2001)

Aesthetics Formal

Complexity

Originality

Skill

Artistic Inspiration

Antichamber (2013) Intellectual Challenge, Formal complexity, Unique perspective, Originality