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Game Theory Mixed Strategy, Study notes of Economics

Game Theory Mixed Strategy Study Material

Typology: Study notes

2021/2022

Uploaded on 06/06/2022

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Part 3: Game Theory II
Mixed Strategies
Mixed Strategy, Pure Strategy Nash Equilibrium, Mixed Strategy
Nash Equilibrium, Constant Sum Games
June 2016
Mixed Strategy, Pure Strategy Nash Equilibrium, Mixed Strategy Nash Equilibrium, Constant Sum Games ()Part 3: Game Theory II Mixed Strategies June 2016 1 / 13
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Part 3: Game Theory II

Mixed Strategies

Mixed Strategy, Pure Strategy Nash Equilibrium, Mixed Strategy Nash Equilibrium, Constant Sum Games

June 2016

Choosing Actions Randomly

reconsider ‘Matching Pennies’

Row

Column Head Tail Head 1 , − 1 − 1 , 1 Tail − 1 , 1 1 , − 1 Matching Pennies

constant sum game (game of pure conflict)

important for players not to play in a predictable way

→ no Nash equilibrium in pure strategies

→ players randomize over their actions, they play mixed strategies

Best Response Analysis

suppose p = probability Column plays Heads → 1 − p = probability Column plays Tails

suppose q = probability Row plays Heads → 1 − q = probability Row plays Tails

to find best-responses, compute players expected payoffs Column Heads (prob p)

Tails (prob 1 − p)

Row’s exp payoff Row Heads(prob q) 1 , − 1 − 1 , 1 2 p − 1 Tails(prob 1 − q) − 1 , 1 1 , − 1 1 − 2 p Column’s exp. payoff 1 − 2 q −1 + 2q

Best Response Analysis (cont’d)

if 2 p − 1 > 0 Row is better off playing Heads if 2 p − 1 < 0 Row is better off playing Tails

if 2 p − 1 = 0, Row is equally well off playing Heads, Tails, or flipping a coin

→ Row is willing to randomize only if Column plays Heads with p = 1/ 2 ; otherwise, Row plays either Heads or Tails

randomization requires equality of expected payoffs

Nash equilibrium: Row’s choice of q is best response to Column’s choice of p and vice versa

Note: pure strategies can be seen as special cases of mixed strategies where p ∈ { 0 , 1 } and q ∈ { 0 , 1 }

Graphic Illustration

Graphic Illustration

in constant sum games, keeping your opponent indifferent means that he/she cannot recognize and exploit systematic patters in your behavior keeping your opponent indifferent is equivalent to keeping yourself indifferent same principle applies to non-constant sum games (where players’ interests are not totally opposed to each other)

Another Example: Chicken

two teenagers drive toward each other at a high rate of speed, the driver that swerves first is deemed a chicken and loses face with the rest of the crowd

James

Dean Swerve Don’t Swerve 0 , 0 − 1 , 1 Don’t 1 , − 1 − 4 , − 4 Chicken (Swerve,Don’t) and (Don’t, Swerve) are NE in pure strategies, game also has a mixed strategy NE!

let p = prob Dean swerves, q = prob James swerves

in mixed strategy NE, p∗^ = q∗^ = 3/ 4 → 1 / 16 = prob of a crash

Best Response Analysis of Chicken

compute players expected payoffs

Dean Swerve (prob p)

Dont’ (prob 1 − p)

James’ exp payoff James Swerve(prob q) 0 , 0 − 1 , 1 p − 1 Don’t(prob 1 − q) 1 , − 1 − 4 , − 4 5 p − 4 Dean’s exp. payoff q^ −^1 5 q^ −^4

Chicken: Graphical Analysis