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This document offers a comprehensive overview of consumer behavior, exploring various decision-making models, buying motives (emotional, social, rational, psychological), and influential factors (social, economic, cultural, physiological, psychological, personal). it delves into the complexities of consumer perception, the diffusion of innovations, and the roles of personality traits in shaping purchasing decisions. the text also touches upon advertising's role in the economy and ethical considerations related to truth in advertising. This provides a foundational understanding of consumer behavior for students of marketing, business, and related fields.
Typology: Lecture notes
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COMPLEX BUYING BEHAVIOR - Occurs when the consumer is highly involved with the purchase and when there are significant differences between brands. This behaviour can be associated with the purchase of a new home or a personal computer.
DISSONANCE - REDUCING BUYING BEHAVIOR - Occurs when a consumer is worried they will make the wrong choice and will regret their decision later.
HABITUAL BUYING BEHAVIOR - The buying behavior of buyers/consumers where they make repeat purchases several times of an already known brand without the process of high involvement and decision.
VARIETY- SEEKING BUYING BEHAVIOR - Refers to individuals switching among products, categories, or brands to avoid the decreasing utility due to repeat purchases or consumption of the same products
ECONOMIC FACTORS
CULTURAL FACTORS
PHYSIOLOGICAL FACTORS
PSYCHOLOGICAL FACTORS
PERSONAL FACTORS
BUYING BEHAVIOR - Is an aroused need, urge or yearning that commences the succession of events that may motivate a buyer to purchase something.
BUYING MOTIVES - Encompass a wide range of factors, such as the desire for certain products or services based on their suitability, appearance, safety, treatment, or experiences.
before deciding to buy
Accurate Informations - Provide accurate information about product or services so as to build trust and influence customer to buy
Uninformed Choices & Buyer’s Remorse - Without accurate information, consumers may not fully understand the features and limitations of a product, leading to dissatisfaction after purchase
SEEKING VALUE - The deliberate attempt to gain knowledge. The goal is to reduce uncertainty and minimize regret in the long run.
INTERNAL - The process of recalling the past information stored in one’s memory
EXTERNAL - Info may come from ads, social media, friends, stores, broadsheets, radio & TV
INFORMATION SEARCH: DETERMINANTS OF EXTERNAL SEARCH
EVALUATION OF ALTERNATIVES
POST PURCHASE BEHAVIOR - is the final stage in the consumer decision process.
The Economic Model of Consumer Decision Making assumes that people make rational buying choices based on logic and complete information about products. It suggests that consumers know what they need, compare all options, and choose the product that gives them the most value for their money.
This model also states that the more a person buys a product, the less satisfaction they get from it over time. Plus, it sees price as the only cost of getting a product and assumes that all consumers behave similarly in the market.
sees consumers as easily influenced by marketing and advertising. It assumes that people make impulsive and sometimes irrational decisions, buying products based on how persuasive the ads or sales strategies are. Instead of carefully thinking through their purchases, consumers in this model tend to follow what marketers suggest without much resistance.
COGNITIVE VIEW/ MODEL sees consumers as thinkers and problem solvers when making purchases. They aim to make good choices , even if they’re not always perfect. Consumers process information, but once they feel they have enough details , they stop searching. They also use shortcuts or past experiences to make quicker decisions.
EMOTIONAL VIEW/ MODEL Also known as the IMPULSIVE VIEW or IMPULSIVE MODEL. Feelings and emotions are attached to the way we make decisions. In this scenerio, less emphasis is placed on the search for pre-purchase information and importance is given to the current disposition and vibes of the person.
“ Advertere ” Latin = Turn Around “ Advertir ”French = to warn or to give notice
David Mackenzie Ogilvy - the father of advertising
BRAND POSITIONING - It helps in shaping or improving the image and perception of perspective customers about a product or a brand
REMINDER TO THE AUDIENCE - It is designed to make people recall the brand in case they have forgotten or to instill the brand's name in the people’s mind further.
EXCITE OR CREATE NEED - With the use of graphical arts, it encourages the people and makes them aware that they need a particular product.
GENERATE AWARENESS - Helps in making people aware of the brand in case it is new or when it is not yet popular.
INCREASE REACH - The wider the coverage of an advertisement, the more people are reached out.
PRODUCT DEVELOPMENT. Businesses can create products and services that align with your preferences and needs when they understand what you want. This leads to better-designed products that are more likely to meet your expectations, resulting in increased satisfaction and loyalty.
TARGET MARKETING. Consumer behavior insights allow companies to tailor their marketing efforts to what resonates with them. This means you’re more likely to come across advertisements and promotions that genuinely interest you, making your experience as a consumer more enjoyable.
PRICING STRATEGY. Knowing how you perceive the value of products or services helps companies set appropriate prices. They can avoid overpricing, making products more affordable, or they can use premium pricing for products that they see as high-quality. This pricing intelligence helps both you and businesses find mutually beneficial deals.
OPTIMIZED DISTRIBUTION. Understanding your behavior helps businesses determine where and how to make their products available. They can ensure that their products are accessible to you where and when you are most likely to buy, whether in physical stores, e-commerce platforms, or other channels.
ENHANCED CUSTOMER EXPERIENCE. By leveraging insights into your purchasing behavior, businesses can provide you with a more personalized and satisfying customer experience. This might involve tailoring product recommendations, streamlining the buying process, or improving customer service. When businesses get you, it leads to a happier and more loyal customer like yourself.
TRADITIONAL. Offer linear and focused on rational decision making process. Emphasize on factors like demographics, income and price sensitivity. They assume that consumer make decision based on careful evaluation and alternatives
CONTEMPORARY. Reflect on complexity and dynamism of modern consumer behavior. Acknowledges the role of emotions, social influences and technology in shaping the decisions, recognizing that consumers may not always decide rationaly but influenced by variety of internal and external factors
1. THE ECONOMIC MODEL. Economic models are like tools that help you make smart choices when you’re shopping. It’s all about finding the best deal for your money. Think of it this way: you want to get the most value from your cash.
This is believed to be the oldest model of consumer behavior. “Principle of Maximum Utility “
2. LEARNING MODEL. The learning model is like a guide that explains how you pick things when you go shopping. It’s all about how you learn and make choices based on your experiences. Think of it like this: when you have a good experience with a product, like a yummy ice cream flavor, you remember it.
Consumers learn basically from experience. Learned drives are also associated with striving for status or social approval.
3. PSYCHOANALYTIC MODEL. The psychoanalytical model is a bit like a detective for your shopping choices. It tries to figure out why you buy certain things based on your hidden feelings and desires. Imagine it’s like there’s a secret shopper inside your head. This model believes that even you might not know why you make some choices. 4. THE SOCIOLOGICAL MODEL. Sociocultural consumer behavior models are like the puzzle pieces that make up your shopping decisions. They focus on how your family, friends, and the world around you influence what you choose to buy. Imagine you’re like a sponge, soaking up ideas from your surroundings.
1. THE HOWARD SHETH MODEL. The “Howard Sheth Model” explains that when you make a purchase, there’s a specific decision-making process with certain factors that influence it.
This offers a cohesive framework for a cutting edge comprehensive theory of consumer behavior, exemplifying the coherent brand choice behavior by shoppers when faced with circumstances involving inadequate information and reduced processing capabilities THE 3 LEVELS OF DECISION MAKING:
**1. Extensive problem solving.
This centered between the individual as a system with stimuli as the input to the system and the individual’s behavior as the output of the system.
SOCIAL FACTORS - The aggregate of people living together in a more or less ordered community and social as relating to society or its organization.
REFERENCE GROUPS - are sets of people that the consumer share certain values and beliefs with, and develop specific meanings and behavior norms about things.
NORMATIVE REFERENCE GROUP - These are groups that influence in general or broadly defined values or behavior thru direct interactions.
COMPARATIVE REFERENCE GROUP - These are groups that benchmark specific or narrowly defined attitudes or behaviors. They are individuals whom you compare yourself against and may strive to be like.
INDIRECT REFERENCE GROUP - These are made up of individuals with whom a person does not have direct contact such as movie stars, sports heroes etc.
MEMBERSHIP REFERENCE GROUP - These are groups that we may not only belong to, but are also in agreement with regards to attitudes, norms or behavior
ASPIRATIONAL REFERENCE GROUP - This is a sub-category of reference group consisting of individuals with whom a person desires to be associated with, thus tries to copy the attitudes or behaviors of members in this group
DISSOCIATIVE REFERENCE GROUP - This group is portrayed by attitudes, values or behaviors inconsistent with those held by an individual. A person wishes to distance themselves with this kind of group.
“ ROLE is the behavior expected of an individual who occupies a given social position or status.”- BRITANNICA
“ SOCIAL STATUS is “the relative rank that an individual holds, with attendant rights, duties, and lifestyle, in a social hierarchy based upon honor or prestige.”- BRITANNICA
SOCIAL DESIRABLES : Wealth, Power and Prestige
SOCIAL CLASS MOBILITY - is the shifting from one social status to another.
LIFESTYLE - The habits, attitudes, tastes, moral standards, economic level, etc. that together constitute the mode of living of an individual or groups.
FAMILY - unique composition of members of the father and mother and all the children living together in the same house (esp. Filipino Family).
THE ROLE OF THE FAMILY IN PURCHASING BEHAVIOR
**1. PROBLEM RECOGNITION
THE 4 STAGES OF IN FAMILY LIFE
● EMOTIONS
● MOODS
INVOLVEMENT - A heightened state of awareness based on importance that motivates consumers to seek out, attend to, and think about product information
CONSUMER INVOLVEMENT - Is the state of mind that motivates a consumer to make purchase, or importance a consumer places on a product or service.
TYPES OF INVOLVEMENT
SITUATIONAL - Tied to a particular situation and specific product.
ENDURING - Tied to a product category; presistent over time and across different situations.
IMPORTANCE OF CUSTOMER INVOLVEMENT: BETTER UNDERSTANDING OF CUSTOMER’S NEED - This is securing customer participation by involving them in different parts of their operations. This can help businesses make products and services that better meet customer needs.
IMPROVED CUSTOMER SATISFACTION AND LOYALTY. Customers are likely to be happy with the products and services they receive when they feel their opinions are being heard and valued. Increased loyalty and retention may result from this.
INCREASED IN MOTIVATION. Customer involvement can spur innovation by giving businesses new ideas and insights they might not have thought of otherwise. This can lead to the customer development of new products and services that better meet the needs of customers.
IMPROVED BRAND REPUTATION. Businesses that actively involve customers in their operations are often seen as more customer-centric and innovative, boosting their reputation and attracting new customers.
REDUCED RISK OF PRODUCT FAILURE. Companies can reduce the risk of product failures and expensive recalls by involving customers in product development and testing. In the long run, this can save businesses time and money.
This involves changes in an individual’s behavior arising out of experience. Most of the human behavior is learned over time out of experience. ( Kotler )
This is the process nu which individuals acquire the purchase and consumption knowledge and experience that they apply to future related behavior. ( Schiffman and Kanuk )
Learning can be viewed as relatively permanent change in behavior occuring as a result of experience. ( Loudon and Della Bitta )
PERSONALITY - Refers to enduring patterns of thoughts, feelings and behaviors that characterize an individual and remain relatively stable over time across different situations. Influences how we perceive and interact with the world around us
SELF- IMAGE - Is a specific aspect of self concept that focuses on how individuals see themselves in terms of physical appearance, social roles and other specific characteristics
SELF- CONCEPT - Is the image we have of ourselves. It is influenced by many forces, including our interaction with important people in our lives. It is how we perceive our behaviors, abilities, and unique characteristics. Dynamic can evolve overtime based on experiences and feedback from others
Distinct Properties:
LOCUS OF CONTROL The degree to which individuals perceive control over a situation being internal or external.
SELF- EFFICACY Generalized self-efficacy refers to a belief about one’s own ability to deal with events and challenges.
SELF-ESTEEM An individual’s self-worth is referred to as self-esteem. Individuals with high self-esteem have positive feelings about themselves.
SELF-MONITORING The extent to which people base their behavior on cues from other people and situations is self-monitoring.
POSITIVE/ NEGATIVE AFFECT An individual’s tendency to accentuate the positive aspects of situations is referred to as positive affect, while those accentuating less optimistic views are referred to as having negative affect.
RISK- TAKING People differ in their willingness to take chances. High-risk-taking managers made more rapid decisions and used less information in making their choices than low risk-taking managers.
TYPE A PERSONALITY - individual is aggressively involved in a chronic, struggle to achieve more and more in less and less time, and if required to do so, against the opposing efforts of other things or other persons.
TYPE B PERSONALITY - are rarely harried by the desire to obtain a wildly increasing number of things or participate in an endless growing series of events in an ever decreasing amount of time.
INNOVATIVENESS The degree to which consumers are receptive to new products, new services or new practices
DOGMATISM A personality trait that reflects the degree of rigidity a person displays toward the unfamiliar and toward information that is contrary to his own established beliefs.
SOCIAL CHARACTER Ranges on a continuum for inner- directedness to other directedness.
Inner Directedness
NEED FOR UNIQUENESS Consumers who avoid appearing to conform to expectations or standards of others
OPTIMUM STIMULATION LEVEL A personality trait that measures the level or amount of novelty or complexity that individuals seek in their personal experiences.