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Introduction To Opengl-Computer Graphics-Lecture Notes

Lecture Notes, Computer Graphics

Post: August 4th, 2012
Description
Computer Graphics involves technology to accept, process, transform and present information in a visual form that also concerns with producing images and animations using a computer. This course teach how to make your own design in computer using OpenGl. This lecture includes: Introduction, Opengl, Applicable, Compatibility, Requirement, Audience, Unique, Programs, Animated, System
Computer Graphics involves technology to accept, process, transform and present information in a visual form that also concerns with producing images and animations using a computer. This course teach how to make your own design in computer using OpenGl. This lecture includes: Introduction, Opengl, Applicable, Compatibility, Requirement, Audience, Unique, Programs, Animated, System
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Contents
Lecture No.32 Introduction to OpenGL As a software interface for graphics hardware, OpenGL renders multidimensional objects into a frame buffer. OpenGL is industry-standard graphics software with which programmers can create high-quality still and animated three-dimensional color images. Where Applicable: OpenGL is built for compatibility across hardware and operating systems. This architecture makes it easy to port OpenGL programs from one system to another. While each operating system has unique requirements, the OpenGL code in many programs can be used as is. Developer Audience: Designed for use by C/C++ programmers Run-time Requirements: OpenGL can run on Linux and all versions of 32 bit Microsoft Windows. Most Widely Adopted Graphics Standard OpenGL is the premier environment for developing portable, interactive 2D and 3D graphics applications. Since its introduction in 1992, OpenGL has become the industry's most widely used and supported 2D and 3D graphics application program..

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